So we have Stadia and we have Apple Arcade.
Both seem to undercut the traditional revenue relationship between developer and parent. Subscription service for unlimited access. Breaking from the freemium tradition.
Based on the headlines it seems developers are somewhat in the dark on how they’re going to get paid long term or at least those writing them don’t have a clue.
Both Apple and Google scalp a fat 30% off the top of anything spent in a game/app on their platform so they’re as much in the loss at developers.
There have been many to scrutinize the freemium model, but I’m not sure we need to slow down for them. Saas has built a great version of this economy where the free version is still great.
There’s no way the $5 or $10 monthly can cover what developers would expect from a successful game in the current model. So is this strictly a play at Sony and Microsoft?
Maybe it’s just utilizing the incredible cloud platform? Firebase is fantastic. Xbox and Playstation are slowly moving toward streaming, but still selling discs.
Apple is still in a very “follow the leader” mode. Still love their machines, but wondering where Chrome OS is taking us soon.
It’s any interesting move with much more to lose than when Facebook experimented with Messenger games.
Big titles, big lights. Let’s see where it goes.